Wednesday, 31 March 2010

Ian Wright

The work of (mr) Ian Wright consists largely of contemporary portraiture, but also some clever graphic ideas. His work has been featured in gallery spaces and also in magazines making him someone interesting to look at.

This video shows him talking to It's Nice That about his work, including an interesting section on installing large artworks on interior walls.

Using everyday objects or those that relate specifically to his subject his work has a character that is intrinsic to it's style.




Hopefully he responds to emails.....

Lauren Moriarty

Although I missed her lecture at our college, I was pointed to the work of Lauren Moriarty and her work at the festival hall in particular.
An interesting application of coloured vinyl to these windows offers more exciting, cast shapes for the interior space.



Anthony Burrill




Hi Chris

Have a look at Anthony Burrills work spotted him in Eye magazine this month.
In an interview it seems that he has used Perspex for a few projects, window displays for Colette and Geometry in Nature.

Might be work a look or even to drop him a line?


Wednesday, 24 February 2010

London

Well, first bout of appointment making done today in anticipation of visiting London soon and I've got to say I'm feeling more positive about the whole freelance thing.
Getting stuck in talking to people and thinking more seriously about approaching prospective clients really is so much more exciting than reading a book about it! Makes me think I've really got to make the most of my organizational skills to make this work and also about how I can get stuck in..


On slightly different note I was looking for things to do and see while we're there and since I've been working on the onedotzero brief for the D&AD awards this year I'm looking forward to seeing this exhibition at the V&A while I'm there.


In the words of the site;

"decode: digital design sensations showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations. the exhibition features both existing works and new commissions by established international artists and designers such as daniel brown, golan levin,
daniel rozin and troika. "

Although it will be a bit late to apply what I learn there to my effort I'm still looking forward to finding out what it has to offer.

Monday, 8 February 2010

Johnny Hardstaff




My tutor put me on to this guys work a while ago and since I have been looking into film and merging different disciplines together he popped back into my mind, I looked at his site again today.

I have been paying special attention to the 'History of gaming' and 'Future of Gaming' videos, and they have been filling my head with fresh ideas and giving me perspective on my own. Containing all sorts of conspiracy theory ideas involving Sony's playstation 2 console ; 'Future of Gaming' cleverly encapsulates a feel of modern society's entertainment obsessed nature.

Its nice that you can see some pages from his sketchbooks on the site (evidenced above) although it would be nice if they were at a resolution good enough to be able to read his notes. You can see from the pages that there is a very strong relationship from his sketch work to the final product.



His site shows that he combines all sorts of media from 3d visuals and vector work to carefully modelled prototype like constructions and everything in-between.

Wednesday, 27 January 2010

Onedotzero


I am attempting to complete a work for the Onedotzero brief for entry into this year's D&AD competition and so have been looking at some of the film makers they have been involved with .

I have some screenshots and links for some of their work here.

Gaelle Denis has an interesting style whereby composite elements are merged with real time footage. Creating an eerie, fairy tale type feeling.

The examples of film projects listed on Quayola's site are interesting and quizzical. Combing 3d elements (i think) with stills to create work with an ethereal feel to them.



There is also some stuff by Nexus Productions on there too.

I'm not sure if this is from them (please correct me, if you know) but I really like the look of it and the suggestive nature it has for someone like me...

Their work is certainly plentiful. The site is just inviting you to spend at least a couple of hours wallowing in its visual pool, with various music videos, titles, idents and general filmage.

Texture

Just searching for new ways to combine texture within imagery, especially with
line art and stumbled across this work posted on 'Behancenetwork'.



I thought I'd better post it as quickly as possible as I was just reminding myself how easy it is to forget where you have seen something and subsequently never find it again..
These images were posted on the site by Florian NICOLLE < link to their profile.

Sunday, 20 December 2009

Lines and Colours

Check out what Charlie Parker thinks is cool enough to blog because I think he is right!

Speaking of which I just found this on said blog and had to let you see it! (words/image taken from Lines and Colours, I would've posted something directly from Eric Feng's site but it was taking ages to respond due to everyone and his dog being online at the moment, that and some pretty heavy video use on the site. I'm sure it's lovely but Sorry Eric I couldn't watch it)

Things to do...

Upon my travels searching for things I might like to do for a major project I happened upon this list by Dani Jones of (funnily enough) things for an illustrator to do.
It includes suggestions such as "create-a-monster-a-day-for-a-month", and smaller activities like "why did the chicken cross the road?".
All of the activities are split into sections such as 'practical projects' or 'academic exercises'.

Dani ( a children's illustrator) also has lots of other content on her site including practical tutorials and even on weekdays a live, streaming show on which she will create illustrations and the like...

DRAWN!

Here is a site I just visited featuring some of the very best illustrative content by people really pushing their art...

Drawn! is "a collaborative weblog for illustrators, artists, cartoonists, and anyone who likes to draw. Visit us daily for a dose of links and creative inspiration."

Sunday, 6 December 2009

Authorial Practice Conference


I was lucky enough to attend a conference in Sheffield last week based around Authorial practice in context with commercial illustration. Authorial practice being the personal output of illustrators away from their work for clients, this include ventures into fine art and the production of 'zines and ornaments, animation and so on.
So we went up to Sheffield to see three main speakers namely Simon (in order of appearence) Spilsbury, Ben Cox and Andrew Foster. The day also included the official opening of Andrew Fosters' gallery exhibition at the nearby Sheffield Institute of Arts Gallery entitled 'Precious In Thy Sight'.
The conference aimed to define how authorial practice affects commercial output and development, how online publishing has changed the role of the art director, designer and distributor etc. and lastly determining the role of the commissioner, director, artists agent in
furthering the contextual use of illustrative outcomes....apparently.


The speakers involved all had very different thing to say concerning the topics, first up Simon Spilsbury gave us an exciting talk through his career and how he chose illustration as a career and how he developed his style.
Saying that his dad was his art teacher, he took us through some of the work he completed at art school when he still didn't know what he really wanted to do. I guess he was saying that it was this sort of authorial practice that helped him develop a distinctive style. He went on to say that now he is not concerned about how his clients perceive him and is more than willing to draw things up spontaneously right on the spot for clients. Apparently the time he spent working at an ad agency gave him a good appreciation of quick turnover which has also helped him.

He talked quite a bit about the importance of context concerning his output and being aware of the critical factors in determining what suits a brief.
Simon also told us more about his personal attitude towards his work. Whilst he does not have a specific output other than his commercial work he constantly develops new ideas in and from his sketchbook that goes everywhere with him. This is where he will find many of his ideas but he also talked about being able to really look for the right answer to a question no mater how hard it might seem at first.
At the conclusion of his talk we were reminded that nowadays everything is considered media space.
Ben Cox from Central illustration (CIA) was next and he talked about the role of agencies and finding and matching the right client and illustrator together in order for the most mutually beneficial relationship. He explained to us the importance of personal experimentation and development being crucial to creating new styles and looks for clients to commission.
We were shown how one of their illustrators completed some personal work after completing a fairly well paid job but who was unhappy with the sort of thing they were being asked to do by clients. They decided they needed to show what they were capable of to their audience and so spent a couple of weeks working on something they preferred and submitted that to them (central). The agency liked it so much they used it as part of their own promotional material and the illustrator involved got more commissions along the lines of that sort of work.
We were reminded of the need to keep developing our work as over time it can start to look and feel stale.
Ben talked to us about various promotional exercises the agency had done with their (illustrator) clients. One of these was the Summer/Winter festival an event where the illustrators involved decorated the Royal Exchange in London and held a street party where prospective clients could see their work on display.
This was followed by an explanation of the Consequences show in Covent Garden, an event where each illustrator involved was given a piece that would sit in between the work of two others'. They were all given a horizon line to adhere to and the contact details were supplied to them of their respective neighbours.
The main point Ben seemed to want to make is that he saw authorial practice as a way of the artists he employs being happy in what they do.
I guess he did a pretty good job of promoting his agency as a place where good illustrators want to work and where the best clients will look. He showed us other examples of illustrators they had used to create promotional material for Central, playing us the video 'we like colour' (link to creative review), by Pirates, a creative group who were given a very open brief
Ben also took time to portray his agency's role in creating this sort of relationship whereby he says they will also try to bring client and practitioner together as soon as possible so that the creative involved can have as large an impact as possible on the output of the project. This he believes limits the amount of poor illustration and dummed down ideas that we see time and time again and hence must be good for the industry.



Andrew Foster has some of the strongest views on offer and by the time he took the stage we were all waiting t hear what he said.
There was a large focus was on -as we might have expected- the lines/boundaries between fine art and illustration.
He was very concerned about people doing things just for the sake of it and what he sees as a struggle within the industry for finding real talent and discerning that from the people who assume that just because do something means that you're automatically good at it.
He wanted us all to decide if we were interested, if we had anything to say.
He had a lot to say about practicing illustrators who rely on illustrations that they completed 'fifteen years ago'. He looked at examples of what he perceived as boring approaches to illustration with an example of a bag; he told us if something is 3d, why just draw something 2d on the front of it?
With such a large focus on integrity and responsibility he began to explain that he will loose 90% of his prospective commissions because of the content of his work. Client will be drawn towards his style and attitude but when it comes to the point they dont like wht he wants to do.
Such an uncompromising attitude has left him needing to find other outlets for his work and that is why his work has crossed the barrier into being fine art. Something that he has produced purely for himself, for 'therapy' as he calls it. It seems as a sort of cathartic exercise for him to exorcise his demons and push his creativity.


Following all this we had about an hour for a Q&A session.

All the speakers got together at the end with some of the staff from Sheffield university for the Q&A session where questions collected from members of the audience were put to the panel and discussed with also some input from the audience.
The debate shifted from the need for this sort of approach to illustration being perhaps a 'sticking plaster solution' for an industry producing too many graduates for the work producing answers such as;
There is now so much work out there with the internet and other forms of media that there is no excuse to not find work, or make some.

This sort of work is purely the result of unemployment.

There should be more of a focus on authorial practice in illustration courses.
This raised particularly heated debate with various camps being set up within the room, arguing over the neccessities of what an illustration graduate needs to know with regards to the industry and how to teach that. Some were adamant that the particulars of the commercial demands need not be taught to students as apparently they need to be creative and not get bogged down with that sort of thing. Some believed that authorial practice pretty much was covered on their courses and so the argument was mute.
Panelists particularly Andy Foster said that he felt students were short changed and to many people could get onto courses by virtue of the fact that they had a checkbook and a pulse. He wanted to see more realism and preparation for the real world of illustration.
It seemed to me that it was the usual case of people wanting to moan about something instead of being willing to accept something for what it is and accepting that it is you that has to change and not the world. If we want to be illustrators we must accept that there is a system there that works a certain way and if we are going to change any of it then we must play the game to some extent.
One good viewpoint on this was made I believe by Ben Cox that nothing is really going to substitute actually looking for a job anyway.

There seemed to be a lot of confusion on the floor when the subject of personal style came into discussion. Some believing it to be not important or that too much emphasis was put on students to produce something very particular to themselves with regard to style upon their graduation.
Panelists views included such things as, If you don't have a style you're not going to get anywhere. With someone from the audience pointing out the you might be able to do all the tricks under the sun but if your work doesn't hold together and isn't strong, that no-one will be interested.
It seems to me that the more you work at producing something that is your own the more the work you produce starts to hold together as your own. Whether you realise it or not, you will have particular tastes and patterns in your decisions and with things like the way you draw that are very much specific to you and so the only person you have to blame for not having a style is yourself.
It is your responsibilty to experiment with the things you want to experiment with and to come up with good illustrative ideas. No-one is going to do it for you.
And remember to keep experimenting and things will develop over time.
Rant over...

Oh and thanks to the staff at Sheffield uni we all thought it was a brilliant day. :)

Sunday, 8 November 2009

Editorial Brief

Here are a few examples of my latest work. This was based on articles concerning enduring questions in science.


This one was inspired by the question "Will robots ever be considered conscious?".
The article considered that robots might one day be able to consider their memories and their consequent feelings on such matters as a measure of their consciousness.



And this one was created with the question "How much nature is enough?", in mind. With the thought that we might be able to gauge how many trees we need to keep in
our rainforests etc and still be able to say...breathe...




Saturday, 7 November 2009

Art directors club

Following Charles Hiveley's advice(see previous post), I am attempting to find out more about Art directors and what makes them tick.
Here is a link to the Art Director's Club, an international organisation based in NYC. A not-for-profit company which contains details for the awards they offer and podcasts about the job they do. They also offer things like portfolio reviews, help regarding scholorships and student competitionsas well as other services.
Worth a look.

Friday, 6 November 2009

Charles Hively Lecture -The Rise and Fall and Rise of American Illustration


I was lucky enough to attend Charles Hively’s lecture; ‘The Rise and fall and rise of American Illustration,’ at Sheffield University this week.


Hively is the producer of 3X3 a three times a year publication devoted solely to illustration. The format being that it features three illustrators written about by three of their illustrator friends. The aim of the magazine is probably best put on the magazine website;

  1. “Our mission is to spotlight the best international artists working today and encourage a new focus on the use of illustration by the advertising and design communities.”

Being an ex-illustrator himself Hively started the magazine amongst a lot of negative advice from people telling him the magazine would never be successful, despite this, the magazine has gone from strength to strength since its first edition now reaching issue13.

It must be said that Hively is really all about promoting illustration as a valid method for communication compared to say, photography.


In his lecture he first explained how he got started in illustration, producing an illustration whilst under the influence of a bad cold, as well as the drugs which he had taken to subdue its effects. Producing a, ‘squewy, lined drawing’, of a local scene with a Christmas message, he was convinced that it would never see print. He was wrong of course and this was the launching board for more freelance work.

Launching an advertising agency and then becoming a creative director, he also became more involved in creating the layouts for the magazine he was involved with. This led to critical acclaim.

This gave him the opportunity to hire people that he really admired the work of and enjoy the relationship of working with people coming up with ideas. He really likes concepts and not just decoration.

This career led him to do photography, illustration and art direction, he also worked as an advertising head and this left him with a unique perspective when looking for the next thing and deciding to do 3x3 as a publisher.

Hively, as I have said is a strong believer in illustration going so far as to say that we; ‘have the power to change the cultural environment.’ Pointing out historical examples from American illustration of people wanting their hair lin the style perhaps of how a certain illustrator had drawn it or how everybody at one time could recognise, and know the name of, whoever had done a particular illustration, such was their notoriety.

The next section of the lecture contained what Hively saw as reasons for the ‘death’ of illustration. He named photography as art as one siting people like Steiglitz as art-photographers, suddenly making illustration look very dated. Photography was now capturing the environment in the way that illustration once had.

Another reason was art schools, coming up with abstract ideas representing things like emotions, that were before recognisable as an expression or action that the illustrator would draw now becoming strange shapes and smears of colour for example.

One that you might find surprising was the Apple Mac, whereby he talked about us no longer needing scrap files for resource and just googling everything for example.

Of course the lecture was not a bleak eulogy for illustration and Me Hively was of course dutifully bound to tell us of the resurrection of the illustration world and why his magazine is so successful.

He took us back to a day before computers and even photography (at least before it was used widely in print) and showed how art and illustration were almost the same thing. Moving on, he showed us how things moved on and illustration started to be used in advertising, with the obvious advantage that an illustrator can show an idea and not just a piece of art.

One problem he noted was that when he mentioned (recently) the idea that an illustrator could be hired to produce an idea to art directors that this came as a surprise to them. They had become so reliant upon photography that they were not even aware that they could hire somebody to think of and develop an idea for them. He stated that it was a problem amongst the industry that they would merely come up with an idea and then tell a photographer exactly what they wanted to see.

He stressed that this is something that us illustrators really need to take note of and that we should be pushing art directors, creative producers et-all to consider illustration as a practical and perhaps superior alternative to this sort of avenue. He also that they might be saving themselves some money by hiring just one person instead of the army of assistants and so on that the photographer needs. An illustrator will take an idea away and work on it and refine it and come up with new solutions. They have the ability to draw an idea straight from their heads onto the paper and develop it further. Also you would be buying something entirely more original, what with illustration being such a personal thing.

We were shown that a photographic style could be recreated by another photographer and you wouldn’t know who had taken the photo, but with illustration (at least good illustration) you would get that individual’s style. Interesting.

As well as this, we looked at the need for illustration to cross into the realms of art as both another source of income but also of course as a means of promotion. Hively tried to convince us that it would be pertinent to get a second job to support ourselves but also to always be looking at fresh ideas and working on our creativity, as the average illustrators career lasts maybe seven years. He suggested tactics such as having an alternate identity, a nom-de-plume, or having two or three recognisably different styles, which we can work in.

He pointed us to people such as Seymour Chwast, at Push Pin studios and animation as helping to once again breathe new life into the illustration industry.

Adding that even through digital manipulation not everyone could match the specific skills of the individual illustrator for producing ideas. ‘Not everyone can draw.’

As I have said he now enjoys promoting talented illustrators through his magazine 3x3. With his assistant Sarah they also now produce other sister magazines and they also now produce an annual for 3x3. This includes a competition contained in a section at the back of the annual.

He concluded by talking about the three things every illustrator needs to know and a list of do’s and don'ts for us all.

The three things we all need to know are;

1.

Illustration is a business.

You work for yourself -you have to be prepared to jump in head first, those that get to the edge and turn back are not going to make it.

This also means that you do your own accounts, you bill and collect (always stating; ‘net due upon receipt’). You do the filing and taxes.

2.

Websites are marketing tools.

Blogs are not, prospective clients need to see the work you are offering, not a long list of text and have to search around for the type of work you offer. You need your best work to be there straight away and not a bunch of flash animations and menus in the way.

3.

Be visible.

Don’t just print off 600 postcards; send them to the people that matter, the ones that you think will hire you. Be everywhere, a client needs to see you at least three times for you to be in their minds.

Enter every show and keep doing it. Put you work in directories (good ones) not just the ones that charge, 3x3 is a good one, people pay attention.

Show work in galleries, this will get your work to a wider audience and rovide alternate income.

Try to get your work in to memorable media, Times magazine or similar, better quality print, more memorable media, wider audience.

Do’s and Don’ts

Do be original-Don’t be a copy

Be professional-Not a prima-donna

Do try to see directors-Don’t dress like a slob

Do be outgoing-Don’t be recluse

Be assertive and positive-Don’t do jobs you can’t handle

Do get the second job and take time to promote yourself, denying work while you promote yourself gives clients the impression that you are busy, they will call again if they want you!

Do publicize-Don’t wait for the phone to ring.

Do join clubs-Don’t just join the AOI

Art directors will give you work, illustrators wont.

Do take AD’s to lunch.- Don’t just take illustrators. This will extend your career.

Support the community-Don’t just support yourself.

Do bid fairly- Don’t undercut a pro. This is just undermining the industry and will bring all commissions down, how will we make a living?

Do be prepared to barter, if a client names a price, ask for more.- Don’t just jump at the first figure out of the bag. Have an idea what the job should be worth beforehand if possible, ask the community.

Do research-Don’t just make something up.

Do lots of sketches-Don’t just use the first idea that you come up with.

Do be ruthless-Don’t show everything you’ve done, only the best or things that you are prepared to do again.

Do subscribe to print-Don’t just rely on the web.

That should give us all something to consider….

For a little more information there's a good interview with Charles here.


Monday, 2 November 2009